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Read Gamasutra HoloLens interview!

November 1, 2016

"It’s not technology, it’s psychology." David Dedeine Asobo Studio's CCO to Gamasutra

What Asobo Studio has learned from designing games for HoloLens

The French developer Asobo Studio recently revealed two titles it's working on for Microsoft's HoloLens: the platformer Young Conker and the mystery title Fragment.

Asobo CCO David Dedeine says the opportunity to do trailblazing AR development with Microsoft arose due to the studio's string of successful work on games with Pixar licenses, culminating in a partnership with Microsoft for the game Kinect Rush: A Disney-Pixar Adventure. He adds that the designing for augmented reality is unlike anything else he's ever worked on.

"It's the first time in my life I have worked on a game where experience was sometimes a trap," he says. "With HoloLens, you have to be very careful because it’s not the same paradigm. You can make huge mistakes if you don't double check your gut reactions. If you’re smart and fresh, you might be as good as a super-experienced video game guy."

Full article here...