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Job

Crafting
the future
of fun!

Engine Programmer

19 May 2019

Art.jpg

MISSION

  • Take in charge simultaneous versions on different platforms
  • Maintenance and respect constraints of several target platforms
  • Optimize the flow of real time data and edition
  • Maintain and optimize part of target platforms in various fields: rendering, audio, scene management, image processing, production flow, network, etc…
  • Collaborate with the Technical Director and the Lead Platform Programmer in an auditing role and technical advice to artists and designers
  • Design and develop the tools required by production

PROFILE

  • Excellent knowledge of the architecture of CPU, GPU, memory caches, etc...
  • Excellent understanding of GPUs and how they work
  • Thorough understanding of DirectX SDK 11 API and internals. DirectX 12 would be a plus.
  • Mastery of versioning tools (such as Perforce)
  • Having personally taken part in the implementation of optimized code for one or more platforms
  • Having personally used DirectX in a professional setting.
  • Having experience with Unity and unreal engines would be a plus.
  • The mastery of a game console such as Xbox and PlayStation is a plus.
  • The mastery of OpenGL ES on an handheld device is a plus.
  • Knowledge of modern rendering, audio or other areas applicable to video games.
  • Knowledge of VMX instruction sets, and Altivec / SSE is a plus.
  • Knowledge of modern platforms for online games is a plus (Xbox Live, PSN, SteamWork, etc.).

TO JOIN US PLEASE PROVIDE

  • CV, application letter
  • Availability
  • Personal works, portfolio, web site...

 

If you wish to contact us, please send us a message.

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